KILLING THEM SOFTLY

I think very strategically when I play this game. I know what needs to happen and how to go about making it done.

Ouya

OUYA was created in 2012 by Julie Uhrman, a video game industry veteran who saw an opportunity to open up the last closed game platform.

Nueva consola en febrero?

For PlayStation fans the important questions are; when will the PS4 hit the shelves? What sort of hardware will it pack? And will it even be called the PlayStation 4?

SUPERMAN: Unbound

SUPERMAN: Sin consolidar, está llegando a Blu-ray, DVD, On Demand y para su descarga a través de Warner Bros. Home Entertainment el 7 de mayo de 2013.

Dell goes private.

At its height, Dell's direct shipping personal computer business dominated the industry so much that it could dictate terms to suppliers and even mock smaller rival

Showing posts with label JUST IN. Show all posts
Showing posts with label JUST IN. Show all posts

Tuesday, February 5, 2013

Stand-Alone Star Wars Films Confirmed

Late last night news broke that the first standalone Star Wars film might be centered around Yoda, but obviously Iger didn’t address that rumor.  It is encouraging that Kasdan—who co-wroteEmpire Strikes Back and Return of the Jedi—is involved in these other Star Wars films, but I for one am sincerely hoping that the Yoda rumor remains just a rumor.  Disney has a major opportunity to expand the Star Wars universe with new and interesting characters; we’ve gotten to know Yoda over five films already, so I’m eager to see something more fresh or exciting.

"We are in fact working on a few stand-alone films," Disney boss Bob Iger told CNBC's Julia Boorstin (via Variety). "Larry Kasdan and Simon Kinberg are both working on films derived from great Star Wars characters that are not part of the overall saga. So we plan to make Star Wars VIIVIII and IXover roughly a six-year period of time starting in 2015. But there are going to be a few other films released in that period of time too."

Abrams and his production company Bad Robot have a proven track record of blockbuster movies that feature complex action, heartfelt drama, iconic heroes and fantastic production values with such credits as Star Trek, Super 8Mission: Impossible Ghost Protocol, and this year’s Star Trek Into Darkness. Abrams has worked with Lucasfilm’s preeminent postproduction facilities, Industrial Light & Magic and Skywalker Sound, on all of the feature films he has directed, beginning with Mission: Impossible III. He also created or co-created such acclaimed television series as FelicityAliasLost and Fringe.



MW3-INTENSE IN YOUR FACE ACTION

When I go into battle, I go prepared. I don't bullshit. I expect my fellow players to do the same, I expect a war, a battle to the death. Over and over and over again. I go in knowing that there is going to be crying, moaning, and yelling. Don't be mad, it's just me, and my clones. I do not back down, I don't retreat and definitely do not surrender. I just keep coming and coming and coming until your dead.

I got into this game jam with a buddy of mine, I was really enjoying it. I was relaxed and thinking clearly, sharply. There was an interruption here and there from unexpected sources in my household which you can clearly tell in the video. It was all good. As soon as the map loaded I headed for First blood, I love me some first blood. It let's the others know your there for business. So I went down to the corner by the trash can, and bam! Bitch, was already camping and shit. Fuck that shit. Resistance is tricky, So I died a few times. I started getting in my groove, my mojo. Started killing here and killing there. I started to get personal, almost too personal. I started to think like them. I started to know what they knew.

It's not easy to be me. I think very strategically when I play this game. As I go running on the streets I think and after that I know what needs to happen and how to go about making it done. Don't duck, stand. Don't run, walk. Don't hide, step out. I get crazy. Everything I do is methodical. Everything is evaluated and executed at the speed of light and if not faster. Who is playing? Why? how does he play? sitting? standing? everything I take into account. So when I am out there in the field, the less clones I use the better. It makes me feel like it's me.

The whole first match was used to evaluate the enemy combatants. Even if when it comes to mastering COD I am still knowingly in my infancy. I clearly need to practice more. The goal is clearly explained, seen and implemented. There where some good kills, and when I say kill, I mean a kill that was premeditated. A kill that I got knowingly in the game. A kill for instance in the first 50 seconds of the match when I got first blood. That kill was a clean kill. I knew even before he knew that he was going to be there. That poor soul. He didn't know what was coming.

Another fine and excellent example is in Min. 1:41 in the video, when I shotgun the living shit out of that guy. I can imagine him literally shitting his pants. I bet money that he wept, after he met me online. Anyway, that was an excellent kill. I knew he was strategically and there was no other choice that he wasn't going to be there. I new it. So I shot. After that it was mistakes. I wasn't ready for the match with my friend. The gear I had was mistakenly put on. But since I am a man, I kept it. This was previously done by Chuck Norris once but since he has done some else that no one can do, he let me do this one. Imagine me trying to do something only Chuck can, even just thinking about that can get me roundhouse kicked in the head.

From the footage you can clearly see. xxtijuanabeerxx and BULL1THEADKIKE1 went into Money In The Denk aka MITD. As soon as we are in the game I asses the situation, I had previously warmed up, so I was ready to go. The match turned out to be a dud. It was slow and not much action. I finished it. Some good kills but lacking in war, battle,death and intense violence and cursing and shit.

The final match was the main event. There was action, there where snipers. It was intense. I had some good kills but not real kills. We were in our mojo. There was blood and heartbeat, fear, blood, everything. Once my pal got juggs it was all over. I started protecting him. I put a security ring around him so tight, damn. It was over man, no chance. Enjoy the video above and subscribe.

Superman: Unbound Obtiene una fecha de lanzamiento


La semana pasada, os mostramos el trailer de la próxima película de Superman DC animado: Sin consolidar (ver debajo de él otra vez) y ahora hemos recibido noticias de que la película se estrenará oficialmente el 7 de mayo de 2013. Puedes leer el comunicado de prensa a continuación.

SUPERMAN: Sin consolidar, está llegando a Blu-ray, DVD, On Demand y para su descarga a través de Warner Bros. Home Entertainment el 7 de mayo de 2013.

WonderCon / Anaheim acogerá el estreno mundial de SUPERMAN: Sin consolidar, a finales de marzo.

Basado en el Geoff Johns / Gary Frank versión 2008 "Superman: Brainiac," SUPERMAN: Sin consolidar encuentra la fuerza horrible responsable de la destrucción de Krypton - Brainiac descendiendo sobre la Tierra. Brainiac ha cruzado el universo, recogiendo las ciudades de planetas interesantes - Kandor, incluido - y ahora el que todo lo sabe, siempre en evolución androide tiene la vista fija en Metropolis. Superman debe convocar a todos sus recursos físicos e intelectuales para proteger su ciudad, el amor de su vida, y su primo recién llegado, Supergirl.

Voicecast estelar de la película está dirigida por Matt Bomer (White Collar) como Superman, John Noble (Fringe, El Señor de los Anillos películas) como Brainiac Katic, Stana (castillo) como Lois Lane y Molly Quinn (Castle) como Supergirl.

Productor Supervisor James Tucker (Liga de la Justicia, Batman: The Braveand el Bold) también dirige la película con un guión de Bob Goodman (Warehouse 13, Batman: The Dark Knight Returns).

PS4 fecha de lanzamiento


Sony has invited press to a New York City event on 20 February 2013. The company announced the event on Thursday 31 January, inviting us to "see the future," linking to a PlayStation Meeting 2013 website with few details except the 20 February date and a time of 6 p.m. EST.
For PlayStation fans the important questions are; when will the PS4 hit the shelves? What sort of hardware will it pack? And will it even be called the PlayStation 4?
There have been rumours doing the rounds suggesting thatSony is calling the PS4 'Orbis'. This comes from a source speaking to Kotaku "who is not authorised to talk publicly about next-gen hardware but has shared correct information" with them before.
Assuming the Orbis name is in some way accurate, it's still unclear whether the name is a codename like Durango or whether the console will literally be called the Sony PlayStation Orbis instead of the Sony PS4.
The name does make some kind of sense if you combine it with the word 'Vitae' (or Vita). Orbis Vitae translates from Latin as 'circle of life' and hints at some serious synergy between the PS4 and the PS Vita.
It could be a red herring, of course, but with the Vita already communicating fairly competently with the PS3, it seems highly likely that this will be the case. So what can we expect from the PlayStation 4?

PS4: Graphics and CPU power

The same source who revealed the PlayStation Orbis name to Kotaku also mentioned that the PS4 was penciled in as packing an AMD x64 CPU and 28nm AMD Southern Islands graphics power.
However, in November 2012, strong rumours have suggested that PS4 dev kits have been issued to developers packing an AMD A10 APU (check out our review of this combo chip here), between 8GB and 16GB of RAM, 256GB of storage and a Blu-ray drive.
The graphics part of the A10 APU is already quite dated, which is a big disappointment but not all that surprising.
Those chips aren't even the best that AMD currently has to offer - so by the time the PS4 goes on sale it would be woefully lacking in power compared to the latest AMD tech, let alone the most advanced chips from Nvidia and Intel.
By 2014, Intel will be shipping 14nm - or possibly even tooling up for 11nm - CPUs and with that amount of transistors on a die, we're talking serious performance and efficiency gains.
So it's for this reason that we suspect - or hope - that current PS4 development kits may currently be using these AMD chips, but the final PS4 will most likely pack something a little more special. We would at least expect a Steamroller APU packing a newer graphics core.
Now, because a console is a closed platform, it's possible for developers and engineers to squeeze more performance out of any given chip than would be possible in a PC which has a lot more redundancies to cater for.
So the PS4 will have decent graphics no matter what. But this is still very much last-generation tech we're talking here.
And according to various rumours, Sony is attempting to get 4K gaming out the door with the PS4, along with full HD 1080p 3D gaming for the first time.
We don't think it would even be possible to achieve this kind of output with the A10 APU unless some kind of multi-GPU set-up is being used - so it's highly likely that Sony will pair the eventual APU with a low-end discrete graphics card to help things along.
Latest spec reports
The latest rumours suggest that the PS4 will have more computing powerthan the Xbox 720 while packing less RAM.

PS4 release date

Latest rumours suggest that the PS4 will launch in time for Christmas 2013, though Sony are remaining quiet on the issue. We have received strong hints from industry insiders that 2013 will be the year but nothing is confirmed and anything could yet happen.
One thing's for sure: Sony is currently losing billions every year and badly needs the cash injection that would come from a new console.
VG247 is quoting an anonymous source (always a bad start to a rumour) as saying that Sony believes it is in a position to get the PS4 out of the door before the launch of Microsoft's Xbox 720. The next Xbox is almost certain to hit the shelves in 2013 so maybe we expect them to arrive roughly together.
We remember, of course, how Microsoft managed to launch the 360 a full year before the PS3 went on sale and that enabled it to gain a huge headstart, despite all sorts of technical faults and expensive repair bills.
Meanwhile, Bethesda's Todd Howard, game director for the blockbusterElder Scrolls V: Skyrim, says that gamers should not expect follow-ups to the PS3 and Xbox 360 until 2014, at the very earliest.
Speaking to PSM3 magazine, the Bethesda exec said that gamers were happy with the current generation of console tech and that he didn't expect to see an Xbox 720 or a PS4 before 2014.
Further sources said in December 2014 that they also believe Autumn 2014 is a more realistic date, so we're certainly not going to count any Turkeys this Christmas!
However, after that slap in the face reports began to surface that the PS4 would be unveiled in early 2013, at least. Games Informer suggested that both the PS4 and the Xbox 720 would be revealed to the world at separate events in March 2013, with release dates slated for late 2013.

Backwards compatibility

When the original original PS3 unit shipped, it contained a chip that gave it the ability to play PS2 games. Subsequent iterations of hardware omitted this chip and so the backwards compatibility was condemned to death.
Current rumours suggests that the PS4 will completely ignore the possibility of backwards compatibility and focus firmly on the next generation. So if you want to continue playing your PS3 games, keep hold of your PS3s, kids.

Second hand games on the way out?

More rumours suggest that Sony is going in the same direction as Microsoft in that it wants to kill off the second hand games market. Current industry wisdom suggests that future PS4 games might be tied to your Sony Entertainment Network account and will thus then have no resale value. That's a similar approach as used by PC developers using Steam so we reckon this is a likely development. Doesn't mean we're happy about it, though.

What are the PS4 features we'd most like to see?


PS4info dreams of a next-gen PlayStation with a 32nm Cell processor an up to 16 SPEs, double the number in the PlayStation 3. While over on gamrConnect, there's talk of a greater partnership with Google. Sony's new fondness for Android on the Xperia Play is an interesting strategy.
Blu-ray on the PlayStation 4 is a dead cert. While digital distribution is undoubtedly the way forward, not every PlayStation owner has access to a fast broadband connection.
As Kaz Hirai told Develop, "we do business in parts of the world where network infrastructure isn't as robust as one would hope. There's always going to be requirement for a business of our size and scope to have a physical medium."
As for the PlayStation 4 controller, Dr. Richard Marks (Sony Computer Entertainment's US R&D manager of special projects) says that "anything that lets us get the player's intent into the system more" is technology they'll be looking at. No brain wave gaming just yet.