KILLING THEM SOFTLY

I think very strategically when I play this game. I know what needs to happen and how to go about making it done.

Ouya

OUYA was created in 2012 by Julie Uhrman, a video game industry veteran who saw an opportunity to open up the last closed game platform.

Nueva consola en febrero?

For PlayStation fans the important questions are; when will the PS4 hit the shelves? What sort of hardware will it pack? And will it even be called the PlayStation 4?

SUPERMAN: Unbound

SUPERMAN: Sin consolidar, está llegando a Blu-ray, DVD, On Demand y para su descarga a través de Warner Bros. Home Entertainment el 7 de mayo de 2013.

Dell goes private.

At its height, Dell's direct shipping personal computer business dominated the industry so much that it could dictate terms to suppliers and even mock smaller rival

Showing posts with label PLAYSTATION. Show all posts
Showing posts with label PLAYSTATION. Show all posts

Sunday, February 10, 2013

FREE TO PLAY IS THE FUTURE


Ani Pang, a smartphone game developed by a 30-employee startup, can teach Facebook some lessons.

While the U.S. social networking giant struggles to establish a concrete business model of its mobile platform, Ani Pang has become the biggest grossing application in Korea, generating an estimated 200 million won a day on average since smartphone messenger Kakao Talk’s game center launched in late July.

Some 16 million people have downloaded the game, nearly 10 million are daily active users, and 2 million play it simultaneously, according to the developer, Sundaytoz.

The marriage of an online game and a social networking service provider is nothing new, but Ani Pang succeeded because it understands the free-to-play business model that Korean game companies de facto invented and that has flourished for nearly a decade here. Mobile games like Ani Pang are believed to be the latest evolution of the free-to-play model.

“We’ve developed social games for the last three years. Our paid-for content is only served through micro-transactions,” said Yann Heo, director of business management at Sundaytoz.

Also called freemiums, the free-to-play model allows users to play a game for free, but they will pay when they need extra lives or extravagant in-game items.

British mobile technology consultancy Juniper Research forecast in late 2010 that revenue from in-game purchases would “overtake the traditional pay-per-download model as the primary source of monetizing mobile games by 2013” and total annual revenue will surpass $11 billion globally by 2015.

Moon Young-tae, leader of the global business team at Korean game company Dragonfly GF, says that the core element of the free-to-play model is communities.

Before social networking services appeared, Korean online games built up strong communities in which gamers intensely competed using both their own skills and purchased performance enhancers.

In essence, it manipulates the human desire to show off and outperform peers.

Now the platform has moved away from online PC games to wider social networks and now to smartphones. But the basic concept involving communities hasn’t changed, and Ani Pang is skillfully designed to make the most of it.

Players log in to the game via Kakao Talk, Korea’s ubiquitous smartphone messenger with nearly 60 million users worldwide. The game shows the rankings of the players’ Kakao Talk friends. It’s the rankings that drive many to keep playing. To this point, Ani Pang is faithful to the basic structure of a social game integrated into a social networking service.

But the game isn’t just about competition. Friends on Kakao Talk play a crucial role in helping each other play for free. Each game costs a heart, which is replenished every eight minutes. A game lasts a minute and one can only have a maximum of five hearts.

When the hearts run out, players can buy a set of “topazs” that is convertible to heart. Ten topazs are priced at $0.99. The revenue is then split among Sundaytoz, Kakao Talk and app store operators.

A large network of friends comes in useful here. Instead of buying topazs, friends on Kakao Talk can send each other a heart every hour free of charge. Users can also earn hearts by inviting their friends. It’s a clever method that has helped the network of players balloon exponentially.

Ani Pang’s strategy is different from worldwide hit Angry Bird, which is downloaded for $0.99. The Finnish-developed game partially adopted micro-transactions by charging for stronger weapons and extra levels.

Ani Pang’s sophisticated expansion strategy wasn’t developed in a day.

Korea is home to not only lighthearted casual free-to-play games but also serious online PC releases.

Nexon introduced the business model to the online game scene when it switched the payment method for QuizQuiz in 2001 from subscription- to micro-transaction-based.

Since then it has continued to make money from micro-transactions. When the Tokyo-listed company acquired a stake in NCSoft, analysts expected that the latter, which still charges players flat rates, can learn from the former’s innovative pricing system.

Even when foreign companies expand to Korean markets, they convert their packaged console games into free-to-play online games. Electronic Arts’ FIFA Soccer series is one of the most successful examples.

While a packaged disk of EA FIFA Soccer 13 for Sony’s PlayStation 3 sells for $59.99 on Amazon.com, a similar version called FIFA Online 2 can be played for free. The famous console game was redeveloped into an online version here and even adopted the micro-transaction model. Players can buy a gamut of items ranging from a unique goal celebration and a personal trainer to a knee band that improves shooting skills. The online game grossed so much money that the relationship between EA and Neowiz, which provided FIFA Online on its game portal, soured.

The free-to-play model is spreading fast within Asia. “It is now a universal method in parts of Asia. It has been adopted in China, Taiwan and South Asian countries,” said Moon of Dragonfly, which currently services Special Force 2, known as Tornado Force in China. Japan, a console-controlled market, is also adopting it fast, he added.

In North America, the business model has been actively used by developers of casual games such as Zynga. In 2010, Facebook signed a five-year agreement with social game company Zynga to have its games exclusively released on the social networking service.

However, the payment method has been criticized for spoiling fair competition. Some in-game purchases boost the skills of players and help them outperform others. Those games are likely to lose their communities soon.

Sensible game companies instead make items purchasable with “game points” which can be either accumulated by playing the game or by being bought. Players of Ani Pang can obtain a heart by spending eight minutes on the game or by spending topazes.

One game firm official said that people, in effect, end up buying time through purchasing virtual goods or in-game lives.

“People want to do better than others in a short period of time, and free-to-play has turned that desire into a business model. If it takes one gamer an hour to finish one level, those who pay can complete 10 levels within the same time. You are buying nine levels,” the official said.

The payment model is popular for several reasons. For Moon, it is a source of innovation. Because players test the games before they make any purchases, bad products would fail in a short period of time. To keep players, companies have to keep innovating by constantly launching new events and promotions and adding more content.

“Innovation takes place when a new idea creates a product and the feedback on it leads to meaningful change,” said Moon.

“In the case of conventional products, it takes ages to receive feedback from buyers and apply it. But with online games, tens of thousands of people play simultaneously and constantly share their feedback, driving the innovation process very fast.”

PS4 RELEASE DATE, RUMORS AND NEWS


The PlayStation 4 exists and it's coming to a living room near you – and since you're reading this, possibly even your own.
No one has seen it yet. No one has felt its smooth edges, and no one has smelled its new console smell. But we know that developers are working on games, and on February 20 Sony has scheduled a big reveal where we're likely to get official confirmation of everything we already know through various reports and links.

PS4: Hardware specs

For a long time it was rumoured that the PS4 would be powered by AMD hardware in both CPU and GPU form. Leaks from a multitude of sources have confirmed these rumours, which means we know a surprising amount about the PS4's innards.
The PS4 will back the same CPU as the Xbox 720 but will have more powerful graphics. The beating heart of both consoles will come in the form an AMD processor based on its forthcoming Jaguar CPU architecture. The chip packs eight cores (yay) but is clocked at a measly 1.6GHz (boooo). The main benefit of a setup like this is that the console will be very power efficient, meaning less draw and quieter operation, i.e. no need for any mahoosive, loud and invasive cooling fans.
The drawback of this CPU - and it's a real biggie - is that it is, frankly, an incredibly mediocre chip in this modern age. It's third-tier tech even by AMD's standards, and thus is absolutely no match for even budget Intel processors. The current batch of eight core Intel Xeon processors are simply in a different universe.
To put this performance gap into perspective, the current AMD Bobcat cores - which is the tech the Jaguar platform is based on - are roughly 1,400 per cent slower than Intel's £250 3770K Ivy Bridge Core i7 chip. Yeah, we know.
Graphics power
So the processing power is nothing to write home about, then. The graphics, meanwhile, are also provided by AMD - specifically a Radeon GPU with 18 GCN units. That may sound a like a lot of techy mumbo jumbo but what it essentially means is that the GPU packs 18 processing clusters, each packing up to 64 cores. That provides a lot of parallel processing power, and will thus handle the majority of the PS4's grunt work.
It's a lot more impressive than the Jaguar CPU but still no match for the latest gaming PCs, and that's a shame. It should be enough, though, to make a big step up from the current graphics in PS3 games and so while it may not be as spectacular as we'd like, we think most people won't be disappointed in this regard.
Memory
Current PS4 dev kits come packing just 4GB RAM - though we've heard whispers that the retail units will sport 8GB - of the super-fast GDDR5 variety. That's lovely, and should lubricate the machine to ensure speedy operation and game-loading.
It has been reported that the PS4 will pack around 1.84 teraflops of overall raw computation power. Frankly, though, that's a meaningless number as far as we're concerned and we wouldn't get too excited or disappointed about it if we were you.
But if you want to know how this stacks up against the Xbox 720 (clue: PS4 is more powerful) - check out our comparison of PS4 and Xbox 720 specs.

Will the PS4 be 4K capable?

Yeah, the PS4 will almost certainly be able to exude some kind of Ultra HD output. It's unlikely to be capable of native 4K gaming, but there will certainly be enough graphics grunt to upscale Full HD content to 4K resolution. And with Sony heavily invested in 4K from a content and hardware perspective, it would be a huge surprise if PS4 failed to join the 4K bandwagon.

PS4 release date

Sony has scheduled a big PS4 reveal in New York on the February 20. We expect to find out what the console looks like, what it will actually be called, what the specs are, what the launch titles will be and how much it will cost, among other details.
The PS4 release date is highly likely to be Christmas 2013 for Japan and North America, but we'd be very surprised if the UK and Europe gets their PS4 release before Jan/Feb 2014. This is pretty much what happened with Sony's previous consoles and backed up by various leaks and rumours. At least you'll have plenty of time to save up if you live outside of Japan or the USA.

PS3 price: how much will it cost?

Again, this is based on various rumours from a collection of sources but it looks currently as though Sony has a price point of around $400 in mind for the US launch. That translates to around £255 so you can expect the UK price to be more like £299.

Backwards compatibility

When the original PS3 unit shipped, it contained a chip that gave it the ability to play PS2 games. Subsequent iterations of hardware omitted this chip and so the backwards compatibility was condemned to death.
Current rumours suggests that the PS4 will completely ignore the possibility of backwards compatibility and focus firmly on the next generation. So if you want to continue playing your PS3 games, keep hold of your PS3s, kids.

Second hand games on the way out?

More rumours suggest that Sony is going in the same direction as Microsoft in that it wants to kill off the second hand games market. Current industry wisdom suggests that future PS4 games might be tied to your Sony Entertainment Network account and will thus then have no resale value. That's a similar approach as used by PC developers using Steam so we reckon this is a likely development. Doesn't mean we're happy about it, though. But again, perhaps will find out more on this side of things on February 20.

The PS4 controller

Rumour has it that the PS4's control pad will be similar in shape and size to the current DualShock 3 pad, only with a Vita-like touch-sensitive surface where the Select/Start/Analogue buttons currently reside. We imagine the pad will include a host of more advanced motion-sensitive components, too.

PlayStation Move

We understand that the PS4 will launch alongside a new PS Eye camera for improved motion control gaming. This will so-say be compatible with current Move controllers, but the exciting part is the potential for Kinect-like full-body gaming.

What will the PS4 actually be called?

The internal codename for the PS4 is Orbis, but we'd be hugely surprised if the PS4 doesn't launch as… the PlayStation 4. Stranger things have happened but we think PS4 is a safe bet.

VIDEO: GODS AMONG US - BATTLE

"Gods Among Us" debuts as a bold new fighting game franchise that introduces a deep, original story featuring a large cast of favorite DC Comics icons such as Batman, Cyborg, Harley Quinn, Nightwing, Deathstroke, Solomon Grundy, Superman, Lex Luthor, The Flash, Green Arrow, Wonder Woman, Green Lantern, Bane, Catwoman, the Joker, and more. Set in a world where the lines between good and evil are blurred, players will experience heroes and villains engaging in epic battles on a massive scale.








                                                                    BATMAN VS BAIN


                                                 WONDER WOMAN VS HARLEY QUINN

Saturday, February 9, 2013

VIDEO: BEST 10 CALL OF DUTY CLIPS OF 2012

Here are a fellow gamers best 10 clips of call of duty of 2012.















Enjoy the video! Don't forget to visit the channel and subscibe, like and comment.




Friday, February 8, 2013

VIDEO: GRANPA PLAYING CALL OF DUTY


Call of duty is not just for young gamers anymore. Old people are now into it. weeeeee! Popularity of the game is apparent. I am still waiting for it to become a real sport. Imagine a world where you can train to be the best call of duty player in the world. Where maybe one day we can go to the olympics and win the gold. As long as Treyarch doesn't have the lead on the franchise. 




TEENAGE MUTANT NINJA TURTLES VIDEO GAMES COMING


Nickelodeon and Activision Publishing, Inc. announced today a worldwide, multi-year deal to develop and publish video games inspired by the new CG-animated series Teenage Mutant Ninja Turtles. Under the new agreement, Activision has the global rights to produce interactive games based on the Teenage Mutant Ninja Turtles property.

"Activision is a leader in the gaming industry and we are honored to have them as the global video game partner for our new hit series Teenage Mutant Ninja Turtles," said Sherice Torres, Senior Vice President of Entertainment Products, Nickelodeon Consumer Products.  "We are confident that these upcoming games will take gamers through interactive environments and action-packed adventures that truly capture the essence, tone and exciting elements of the Turtles.

"The fans of Teenage Mutant Ninja Turtles are unique in that they span generations and are very passionate," said Kurt Niederloh, Vice President, Activision Publishing Minneapolis, Inc. "We respect this passion and look forward to working with Nickelodeon to create games that embody the spirit of the property."

Nickelodeon's Teenage Mutant Ninja Turtles premiered Sept. 29, 2012 and was an instant hit, drawing almost 12 million viewers during its premiere weekend. Before Nickelodeon's acquisition of the Ninja Turtles franchise, developer Ubisoft produced multiple games based on the series.

Thursday, February 7, 2013

VIDEO: MW3 / nero0r_markos / MASK OF THE JUGGERNAUT

nero0_markos bringing us some great footage of him just controlling his enemies. Incredible strategy, superb demonstration of his gaming skills. He proofs yet again that he is a contender for mitd.

Some good kills and great action, I was amazed by the skills shown here. Looking forward to playing with him again, hopefully sooner rather than later. Enjoy the video below I don't want to give to much, just watch it and comment.





USED GAMES ON NEW XBOX WON'T WORK

It has come to my attention that used games on new xbox won't work. Every one is surprised about it, as if it was something that will ruin xbox. I think not. I do admit that online quality is at Microsoft's side. I played on both consoles and I do got to say that Microsoft is better than Sony when it comes to online gaming, So when I heard this news I thought it was just what needed to happen. It is correct for xbox evolution. No other thought came to mind after reading and listening to the news about it. 

It is a good thing about the used games business not going to be on xbox. It will stop criminals from infringing or stealing other people's work. Better online play and most of all more games, all kinds of games. I personally believe is the right move for Microsoft. The Console wars are going to be hard this coming years and I do believe sooner or later we have to get rid of material games and focus if not completely replace it with online down loadable content. It's the future.


Wednesday, February 6, 2013

VIDEO: nero0r_markos/ JUGGERNUT MAYHEM

nero0r_markos and xxtijuanabeerxx battle it out in Money In The Denk mayhem! He takes no names, he just knifes them to oblivion. Intense action and in your face attitude, he takes on the enemy combatants a fist for their dollars. I seen juggs and seen lone wolfs but in this match we team up to make a perfect symbiosis of Juggernaut and soldier.

 We were one, I strategically placed my self in the outskirts of the city while he systematically knifes, punches, kicks and rolls all over the enemy. It was brutal. After several attempts at my life I quickly got my mojo and started coming out with a strategy Blood in my face from all the close combat and random wild cards in the area I start to feel the groove and develop my strategy quickly and in silence. Like out of this world nero0r_markos at the same time comes out with a strategy of his own and gets the jugger suit. (All tough I speculate that that was his intention from the beginning) From that point on it was complete annihilation. No survivors, twice.



I just started killing, left and right, up and down I was all over the place in my are. Picking them off one by one and not stopping for anything or anyone. In the mean time nero0r_markos was handling the one that were after him for the suit. My strategy was to get as many from him so he can save himself. It was beautiful, magical and almost perfect.

Two moabs was the result of this temporary union. Till this day we haven't played together again. Good thing we both immortalized the once in a life time event on film. nero0r_markos quickly recorded it with his phone and I got ye old capture card and recorded away. This is the outcome when to determined enemy combatants join forces, long live mitd.

Enjoy the video and a thanks to my friend nero0r_markos for uploading his video. Comment, share and subscribe and don't forget to visit our channels and helping us get some fans.

VIDEO: XBOX 720 TO BLOCK USED GAMES?

I just got the 411 on this one and am too in shock. What are they thinking. With this definitely playstation has a chance at, out manouvering microsoft and get ahead in the console wars. It's a big mistake if this truelly turns out to be true. Can you imagine, all your games useless because, there used? What if you can't afford to buy new games and you depend on the used ones. I believe there is a whole industry on buying, renting, and selling games, that are previously used.

This is the signal that tells me that someone is going down in the next 2 years the most. This war has to end, and even tough sony is down, it's not out. With this Sony will get a small advantage at beating Microsoft in the console wars. Here is a video below that will further enhance the experience, enjoy.


Tuesday, February 5, 2013

PS4 fecha de lanzamiento


Sony has invited press to a New York City event on 20 February 2013. The company announced the event on Thursday 31 January, inviting us to "see the future," linking to a PlayStation Meeting 2013 website with few details except the 20 February date and a time of 6 p.m. EST.
For PlayStation fans the important questions are; when will the PS4 hit the shelves? What sort of hardware will it pack? And will it even be called the PlayStation 4?
There have been rumours doing the rounds suggesting thatSony is calling the PS4 'Orbis'. This comes from a source speaking to Kotaku "who is not authorised to talk publicly about next-gen hardware but has shared correct information" with them before.
Assuming the Orbis name is in some way accurate, it's still unclear whether the name is a codename like Durango or whether the console will literally be called the Sony PlayStation Orbis instead of the Sony PS4.
The name does make some kind of sense if you combine it with the word 'Vitae' (or Vita). Orbis Vitae translates from Latin as 'circle of life' and hints at some serious synergy between the PS4 and the PS Vita.
It could be a red herring, of course, but with the Vita already communicating fairly competently with the PS3, it seems highly likely that this will be the case. So what can we expect from the PlayStation 4?

PS4: Graphics and CPU power

The same source who revealed the PlayStation Orbis name to Kotaku also mentioned that the PS4 was penciled in as packing an AMD x64 CPU and 28nm AMD Southern Islands graphics power.
However, in November 2012, strong rumours have suggested that PS4 dev kits have been issued to developers packing an AMD A10 APU (check out our review of this combo chip here), between 8GB and 16GB of RAM, 256GB of storage and a Blu-ray drive.
The graphics part of the A10 APU is already quite dated, which is a big disappointment but not all that surprising.
Those chips aren't even the best that AMD currently has to offer - so by the time the PS4 goes on sale it would be woefully lacking in power compared to the latest AMD tech, let alone the most advanced chips from Nvidia and Intel.
By 2014, Intel will be shipping 14nm - or possibly even tooling up for 11nm - CPUs and with that amount of transistors on a die, we're talking serious performance and efficiency gains.
So it's for this reason that we suspect - or hope - that current PS4 development kits may currently be using these AMD chips, but the final PS4 will most likely pack something a little more special. We would at least expect a Steamroller APU packing a newer graphics core.
Now, because a console is a closed platform, it's possible for developers and engineers to squeeze more performance out of any given chip than would be possible in a PC which has a lot more redundancies to cater for.
So the PS4 will have decent graphics no matter what. But this is still very much last-generation tech we're talking here.
And according to various rumours, Sony is attempting to get 4K gaming out the door with the PS4, along with full HD 1080p 3D gaming for the first time.
We don't think it would even be possible to achieve this kind of output with the A10 APU unless some kind of multi-GPU set-up is being used - so it's highly likely that Sony will pair the eventual APU with a low-end discrete graphics card to help things along.
Latest spec reports
The latest rumours suggest that the PS4 will have more computing powerthan the Xbox 720 while packing less RAM.

PS4 release date

Latest rumours suggest that the PS4 will launch in time for Christmas 2013, though Sony are remaining quiet on the issue. We have received strong hints from industry insiders that 2013 will be the year but nothing is confirmed and anything could yet happen.
One thing's for sure: Sony is currently losing billions every year and badly needs the cash injection that would come from a new console.
VG247 is quoting an anonymous source (always a bad start to a rumour) as saying that Sony believes it is in a position to get the PS4 out of the door before the launch of Microsoft's Xbox 720. The next Xbox is almost certain to hit the shelves in 2013 so maybe we expect them to arrive roughly together.
We remember, of course, how Microsoft managed to launch the 360 a full year before the PS3 went on sale and that enabled it to gain a huge headstart, despite all sorts of technical faults and expensive repair bills.
Meanwhile, Bethesda's Todd Howard, game director for the blockbusterElder Scrolls V: Skyrim, says that gamers should not expect follow-ups to the PS3 and Xbox 360 until 2014, at the very earliest.
Speaking to PSM3 magazine, the Bethesda exec said that gamers were happy with the current generation of console tech and that he didn't expect to see an Xbox 720 or a PS4 before 2014.
Further sources said in December 2014 that they also believe Autumn 2014 is a more realistic date, so we're certainly not going to count any Turkeys this Christmas!
However, after that slap in the face reports began to surface that the PS4 would be unveiled in early 2013, at least. Games Informer suggested that both the PS4 and the Xbox 720 would be revealed to the world at separate events in March 2013, with release dates slated for late 2013.

Backwards compatibility

When the original original PS3 unit shipped, it contained a chip that gave it the ability to play PS2 games. Subsequent iterations of hardware omitted this chip and so the backwards compatibility was condemned to death.
Current rumours suggests that the PS4 will completely ignore the possibility of backwards compatibility and focus firmly on the next generation. So if you want to continue playing your PS3 games, keep hold of your PS3s, kids.

Second hand games on the way out?

More rumours suggest that Sony is going in the same direction as Microsoft in that it wants to kill off the second hand games market. Current industry wisdom suggests that future PS4 games might be tied to your Sony Entertainment Network account and will thus then have no resale value. That's a similar approach as used by PC developers using Steam so we reckon this is a likely development. Doesn't mean we're happy about it, though.

What are the PS4 features we'd most like to see?


PS4info dreams of a next-gen PlayStation with a 32nm Cell processor an up to 16 SPEs, double the number in the PlayStation 3. While over on gamrConnect, there's talk of a greater partnership with Google. Sony's new fondness for Android on the Xperia Play is an interesting strategy.
Blu-ray on the PlayStation 4 is a dead cert. While digital distribution is undoubtedly the way forward, not every PlayStation owner has access to a fast broadband connection.
As Kaz Hirai told Develop, "we do business in parts of the world where network infrastructure isn't as robust as one would hope. There's always going to be requirement for a business of our size and scope to have a physical medium."
As for the PlayStation 4 controller, Dr. Richard Marks (Sony Computer Entertainment's US R&D manager of special projects) says that "anything that lets us get the player's intent into the system more" is technology they'll be looking at. No brain wave gaming just yet.